Privacy advocates have been complaining for years about telemetry on Windows 10, forcing Microsoft to make a number of concessions to satisfy regulators.
Richy's Nightmares Mac Os Catalina
Mac Games / Mac Os X / Ocean of Games / PC Games / Torrent Mac Games Little Nightmares II (Incl All DLCs) Free Download February 12, 2021 - by admin - Leave a Comment. My Photo Stream 6 is available on iPhone, iPad, or iPod touch, Mac, PC, and Apple TV. IOS 5.1 OS X Lion 10.7.5 with Photos 1.0 or iPhoto '11 9.2.2 or Aperture 3.2.3. School Nightmares is a 3D horror game in which you have to collect all 6 notebook assignments that is alphabet questions, but be careful, the teacher is behind you. So, you don't have the time to answer the question, you have to take all 6 notebook assignments without answering them.
It turns out one of the alternatives, switching to Apple's macOS, may simply be moving from the frying pan into the fire.
A recent incident where Apple's OCSP (Online Certificate Status Protocol) was overwhelmed revealed to even casual users that Apple knows exactly which apps are running on your macOS laptop. During the partial outage, apps were very slow to launch or refused to launch at all, as the OS struggled to check the certificate of the apps against Apple's revocation list.
Security Jeffrey Paul writes that this issue is simply the tip of the iceberg. On macOS Big Sur Apple does not only have control over which apps you run, but also:
- the communication reveals your IP address, location and usage patterns.
- the information is sent plain-text, meaning 3rd parties (e.g. NSA or Chinese firewall) have access to the same information.
- the telemetry can not be blocked, as macOS Big Sur does not allow user-level firewalls or VPNs to access system communication.
- Apple's new ARM-based PCs can only run macOS Big Sur, and can not be downgraded to less encumbered operating systems.
Jeffrey Paul explains:
On modern versions of macOS, you simply can't power on your computer, launch a text editor or eBook reader, and write or read, without a log of your activity being transmitted and stored. It turns out that in the current version of the macOS, the OS sends to Apple a hash (unique identifier) of each and every program you run, when you run it. Lots of people didn't realize this, because it's silent and invisible and it fails instantly and gracefully when you're offline, but today the server got really slow and it didn't hit the fail-fast code path, and everyone's apps failed to open if they were connected to the internet. Because it does this using the internet, the server sees your IP, of course, and knows what time the request came in. An IP address allows for coarse, city-level and ISP-level geolocation, and allows for a table that has the following headings: Date, Time, Computer, ISP, City, State, Application Hash; Apple (or anyone else) can, of course, calculate these hashes for common programs: everything in the App Store, the Creative Cloud, Tor Browser, cracking or reverse engineering tools, whatever.
This means that Apple knows when you're at home. When you're at work. What apps you open there, and how often. They know when you open Premiere over at a friend's house on their Wi-Fi, and they know when you open Tor Browser in a hotel on a trip to another city. 'Who cares?' I hear you asking. Well, it's not just Apple. This information doesn't stay with them: These OCSP requests are transmitted unencrypted. Everyone who can see the network can see these, including your ISP and anyone who has tapped their cables. These requests go to a third-party CDN run by another company, Akamai. Since October of 2012, Apple is a partner in the US military intelligence community's PRISM spying program, which grants the US federal police and military unfettered access to this data without a warrant, any time they ask for it. In the first half of 2019 they did this over 18,000 times, and another 17,500+ times in the second half of 2019.
This data amounts to a tremendous trove of data about your life and habits, and allows someone possessing all of it to identify your movement and activity patterns. For some people, this can even pose a physical danger to them. Now, it's been possible up until today to block this sort of stuff on your Mac using a program called Little Snitch (really, the only thing keeping me using macOS at this point). In the default configuration, it blanket allows all of this computer-to-Apple communication, but you can disable those default rules and go on to approve or deny each of these connections, and your computer will continue to work fine without snitching on you to Apple. The version of macOS that was released today, 11.0, also known as Big Sur, has new APIs that prevent Little Snitch from working the same way. The new APIs don't permit Little Snitch to inspect or block any OS level processes. Additionally, the new rules in macOS 11 even hobble VPNs so that Apple apps will simply bypass them.
Lois Rossman explains the issue equally eloquently in his video below:
Apple responded to the furore by saying:
Gatekeeper performs online checks to verify if an app contains known malware and whether the developer's signing certificate is revoked. We have never combined data from these checks with information about Apple users or their devices. We do not use data from these checks to learn what individual users are launching or running on their devices.
Notarization checks if the app contains known malware using an encrypted connection that is resilient to server failures.
These security checks have never included the user's Apple ID or the identity of their device. To further protect privacy, we have stopped logging IP addresses associated with Developer ID certificate checks, and we will ensure that any collected IP addresses are removed from logs.
Richy's Nightmares Mac Os X
The news makes rather a joke of Apple's claims to put user privacy first. Do our readers agree? Let us know below.
Thanks, MrElectrifyer for the tip.
Neverending Nightmares | |
---|---|
Developer(s) | Infinitap Games |
Publisher(s) | Infinitap Games |
Designer(s) | Matt Gilgenbach |
Composer(s) | Skyler McGlothlin |
Platform(s) | Microsoft Windows Ouya Mac OS X Linux PlayStation 4 PlayStation Vita iOS Android Nintendo Switch |
Release | September 26, 2014[1] |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Neverending Nightmares is a video game developed by Infinitap Games. It is a horror game drawing inspiration from the lead designer Matt Gilgenbach's personal struggles with obsessive–compulsive disorder and depression;[2] in an interview, he stated that he was 'trying to create that feeling [of bleakness and hopelessness] in Neverending Nightmares'.[3]
Gameplay[edit]
The player takes the role of Thomas, a man who 'wakes up' from one nightmare and into another. As the player navigates Thomas throughout the game, the nightmares become progressively worse, including the horrifying monsters that lurk within them. Each time Thomas dies in a nightmare, comes across some serious cause of depression, or commits self-harm, he will 'wake up' again in either the same nightmare as before, or into a different one. This acts as the game's checkpoint and save system. The game contains a total of three different endings, all influenced by the player's choices or paths that they take.[citation needed]
The game features a 2D hand-drawn line art style heavily influenced by the works of Edward Gorey.[4] It uses a minimalistuser interface, forgoing onscreen prompts and loading screens during play in order to increase immersion.[5]
Plot[edit]
Setting and characters[edit]
Neverending Nightmares revolves around Thomas Smith, a young man who is suffering from a seemingly-endless string of nightmares (hence the title). Another character, Gabby, is introduced as Thomas' little sister, and frequently appears in his nightmares, occasionally changing roles. At turning points in the game, Thomas finds Gabby dead in various situations; Thomas himself also dies in his nightmares, sometimes by his own hand, though this only leads him to wake up in yet another nightmare.
Throughout the game, which is implied to be set in the late 1800s, Thomas must explore various locations in his nightmares. These include a mansion, a cemetery, an insane asylum, a forest, and a hospital.
Story[edit]
The game begins with Thomas 'waking up' from a nightmare, in which he had stabbed his younger sister Gabby in the stomach. As he wanders through each nightmare, 'waking up' in a bed each time, the player sees Thomas commit gruesome acts of self-harm out of depression, such as pulling a blood vessel or even a bone out of his arm.
Depending on the player's actions, Thomas will finally wake up into one of three different endings.
- Wayward Dreamer: after waking up, a young Thomas goes to Gabby's room, where he kisses his sleeping sister good-night.[6]
- Destroyed Dreams: after escaping a nightmarish version of himself, Thomas slowly awakens in a hospital, his arms bandaged and bloody. Gabby, either as his sister or wife, begs him to wake up, and rejoices when he finally does.[6]
- The Final Descent: an adult Thomas wakes up at his desk, where he reads a letter from Gabrielle, his wife. After the loss of their daughter, Gabrielle was forced to leave Thomas, as he couldn't get over the tragedy. After reading the letter, Thomas quietly weeps in his chair. A portrait on the wall implies that the girl murdered at the beginning was his daughter, not Gabrielle.[6]
Development[edit]
In September 2013, a Kickstarter campaign for the game's development was successfully funded, raising $106,722 of its original $99,000 goal.[7] The game was released on Steam and Ouya on September 26, 2014.[1]
Reception[edit]
Pre-release[edit]
Neverending Nightmares received largely positive buzz during the course of its development. Adam Sessler said it was 'very, very interesting' after playing an early build at the Penny Arcade Expo. He compared it to Gone Home in how it told a story personally relevant to its creator.[8]IGN included it on a list of its most anticipated horror games for 2014, emphasizing its 'wonderfully-distinct, pen-and-ink style.'[9] It was nominated by The Escapist as one of the best games of E3 2014.[10]
Post-release[edit]
The game for PC received a score of 68/100 at Metacritic indicating 'mixed or average reviews'.[11] Smangaliso Simelane praised the game's 'spooky soundtrack composed of twinkling piano notes and ominous synthetic whines.'[12]Giant Bomb nominated it for Best-Looking Game and Best Horror Game of 2014.[13][14]
Sales[edit]
In April 2015, it was reported that Neverending Nightmares had sold around 22,000 copies across all platforms, and that it had generated around $250,000 in revenue.[15]
See also[edit]
- Retro/Grade, the previous game by Gilgenbach and McGlothlin
References[edit]
- ^ abMcElroy, Justin (September 10, 2014). 'Neverending Nightmares set to disturb on Sept. 26'. Polygon. Retrieved September 15, 2014.CS1 maint: discouraged parameter (link)
- ^McElroy, Justin (23 July 2013). 'The Neverending Nightmare of Retro/Grade creator Matt Gilgenbach'. Polygon. Retrieved 3 June 2014.CS1 maint: discouraged parameter (link)
- ^VanOrd, Kevin (5 September 2013). 'Neverending Nightmares: How OCD Inspired a Psychological Horror Breakthrough'. Gamespot. Retrieved 4 June 2014.CS1 maint: discouraged parameter (link)
- ^Usher, William (8 September 2013). 'Neverending Nightmares Is A Horror Game That Channels The Art Of Edward Gorey'. Gaming Blend. Retrieved 3 June 2014.CS1 maint: discouraged parameter (link)
- ^http://steamcommunity.com/id/StacheSplosion/recommended/253330/
- ^ abchttps://www.youtube.com/watch?v=xke58wkC4vE
- ^Gilgenbach, Matt (27 August 2013). 'Neverending Nightmares Kickstarter'. Retrieved 3 June 2014.CS1 maint: discouraged parameter (link)
- ^Sessler, Adam (2013-09-02). 'Pax Prime 2013 Favorites with Adam Sessler'. SourceFed Nerd (Interview). Interviewed by Meg Turney. Seattle, WA. Retrieved 2014-06-08.CS1 maint: discouraged parameter (link)
- ^Krupa, Daniel (2013-01-29). '13 Horror Games Not To Turn Your Back On In 2014'. IGN. Retrieved 2014-06-08.CS1 maint: discouraged parameter (link)
- ^'The Escapist's Best of E3 2014 Nominations'. The Escapist. 11 June 2014. Retrieved 17 June 2014.CS1 maint: discouraged parameter (link)
- ^'Neverending Nightmares for PC Reviews'. Metacritic. CBS Interactive. Retrieved December 27, 2014.CS1 maint: discouraged parameter (link)
- ^Simelane, Smangaliso (2020-04-26). 'Four Indie Games That Tackle Mental Illness'. Indie Ranger. Retrieved 2020-05-17.
- ^'Giant Bomb's 2014 Game of the Year Awards: Day One'. Giant Bomb. CBS Interactive. December 26, 2014. Retrieved December 27, 2014.CS1 maint: discouraged parameter (link)
- ^'Giant Bomb's 2014 Game of the Year Awards: Day Five Text Recap'. Giant Bomb. CBS Interactive. December 30, 2014. Retrieved December 31, 2014.CS1 maint: discouraged parameter (link)
- ^Matulef, Jeffrey (April 25, 2020). 'How Neverending Nightmares diminished its creator's nightmares'. Eurogamer. Retrieved September 17, 2020.CS1 maint: discouraged parameter (link)